Publicación

Using 3D game engines and GPU for ray launching based channel modeling in indoor

Año

2014

Coautores

Navarro, Andres and Guevara, Dinael and Cardon, Narcis and Gimenez, Jordi

Páginas

1-4

Fechas

Aug

DOI

  http://dx.doi.org/10.1109/URSIGASS.2014.6929301